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01-04-2006, 12:20 PM
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#16
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Variable Bitrate
Join Date: Mar 2005
Posts: 301
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Great tool!
Keep up the good work
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Software: Roadrunner, Mapmonkey/Freedrive
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FD & MM voices
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01-04-2006, 12:23 PM
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#17
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FLAC
Join Date: Nov 2004
Location: Boston
Posts: 1,232
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Quote: Originally Posted by pRoFiT
Alright guys hit me all at once
J187: I will have to look into tab order. Not sure what you mean by text in the textbox?
So that when you tab into the box whatever text that is in there would get selected/highlighted. But it's not that big of a deal anymore since I found that you added click/drag. My idea with the tab order and selected text was to make it easier to fly through the text boxes and change the values quickly, but now, it looks like we'll be hardly editing in the text boxes except for with code and tooltip.
__________________
Its not the cards you're dealt, its how you play the hand!
Quote: Originally Posted by ryuandwings 
Where can I get a roll of tin foil?
I been looking for that all over the net, but I can't find it.
Please help.
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01-04-2006, 03:29 PM
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#18
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Constant Bitrate
Join Date: Nov 2005
Posts: 215
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Quote: Originally Posted by ITL
or at least set a default directory
do you have your default set in the settings.txt?
RRSkinPath=C:\Program Files\Road Runner\skins
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01-04-2006, 04:28 PM
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#19
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SMKFree
Join Date: Aug 2003
Location: Chicago
Posts: 4,841
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Quote: Originally Posted by pRoFiT
Alright guys hit me all at once
Notepad sounds great. I dont have the current source at work so I will have to wait until I get home. The Notepad gave me a good idea as to how I will add undo to the editor. I'm not sure how easy it will be to add undo across multiple skins but I should be able to do it with current skin in view. Not sure if it will slow down the program but i guess we will see.
Default directory? Current version will use rrskineditor directory/skins for the default skin folder.
CdRsKuLL: Link to current folder should be easy to do.
Okay before i start on notepad here is my idea on it. To make it a virtual notepad linked to RRSkinEditor. So that when opened it will pull in the current skin and from there you can save and auto update to RRSkinEditor. That way you wont have to worry about not saving changes between the notepad and the editor.
Although if you want to have RRSkinEditor to just open any text editor with the skin file linked to it. You will have to worry about saving from one editor to the other.
Let me know what you guys think I can go either way or maybe even both
JPuma: Thought about that for a while. What if I created a properties box inside the view screen Sorta like photoshop has property box. Then I could display current object properties when selected?
J187: I will have to look into tab order. Not sure what you mean by text in the textbox?
that all sounds good.
i think the default dir should be where your actual skins are located and where RR looks for skins, i see no point in having 2 dir for skins, just more stuff to config.
notepad idea is cool, in option one, are you locked into using "notepad" as the editor? I like textpad a whole lot better than notepad. Texpad can open multiple files all in the same window and can apply actions to multiple files loaded. For example, i used it to search through all my .skin files and change one font to another font instead of doing it manualy which would of took ages (over 100 instances). Texpad also notifies you if the file you have loaded has been changed by an external app (skineditor) and refreshes the data. This would be a cool feature for skineditor also. Maybe like an auto-refresh that will automaticly reload the data if it sees that its been changed externally. Or a pop up asking if you want to reload the entire skin if any single .skin file was changed externaly. You can also do some other cool stuff with textpad, it also supports templates for certain filetypes that will color the text based on if its an editable value or codestring etc, kind of like XML editors. This would cool for .skin files but has nothing to do with skineditor.
i think the property box idea is pretty cool. instead of having to double click on the list on the left. Floating or docked.
On a side note,
im still getting the crash with selecting S and Y objects, sometimes by highlighting them in the list will crash it, other times i have to click on the box to change the size/pos to get the crash. At that point, i have to go back to a version of skineditor that dosent allow click&drag to play with the object order to try to cure the crash. I can send you versions of my skin that have this problem.
Also, id like to take this time to THANK YOU and others who've worked on skineditor. It really helps a whole lot in developing these skins and if it did not exist, i absolutely would NOT be making skins for RR. I dont think the other frontend developers really understand how important a good solid and easy to use skineditor is. Perfect example would be Centrafuse (not to point fingers) but there isnt any editor available at all, the result, look at the selection of skins available.
So hats off to you and everyone else who has added code to skineditor!!
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01-04-2006, 04:43 PM
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#20
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FLAC
Join Date: Nov 2004
Location: Boston
Posts: 1,232
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Quote: Originally Posted by liquid_smoke
Perfect example would be Centrafuse (not to point fingers)
As long as you're NOT pointing fingers LS,
Seriously though, I agree with you 100%
__________________
Its not the cards you're dealt, its how you play the hand!
Quote: Originally Posted by ryuandwings 
Where can I get a roll of tin foil?
I been looking for that all over the net, but I can't find it.
Please help.
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01-04-2006, 05:22 PM
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#21
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Maximum Bitrate
Join Date: Jul 2004
Location: Atlanta, GA
Posts: 630
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Quote: Originally Posted by whodwho
do you have your default set in the settings.txt?
RRSkinPath=C:\Program Files\Road Runner\skins
wasn't aware of it...thanks for the tip
Thanks again, pRoFiT, for your support!
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01-04-2006, 06:12 PM
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#22
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It ain't easy being a green moderator
Join Date: Aug 2002
Location: Steps out the front of Henson's workshop or Sydney
Posts: 2,558
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 Thanks profit... great work
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01-04-2006, 06:51 PM
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#23
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Maximum Bitrate
Join Date: Apr 2005
Location: Fresno, CA
Posts: 781
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Quote: Originally Posted by liquid_smoke
that all sounds good.
i think the default dir should be where your actual skins are located and where RR looks for skins, i see no point in having 2 dir for skins, just more stuff to config.
notepad idea is cool, in option one, are you locked into using "notepad" as the editor? I like textpad a whole lot better than notepad. Texpad can open multiple files all in the same window and can apply actions to multiple files loaded. For example, i used it to search through all my .skin files and change one font to another font instead of doing it manualy which would of took ages (over 100 instances). Texpad also notifies you if the file you have loaded has been changed by an external app (skineditor) and refreshes the data. This would be a cool feature for skineditor also. Maybe like an auto-refresh that will automaticly reload the data if it sees that its been changed externally. Or a pop up asking if you want to reload the entire skin if any single .skin file was changed externaly. You can also do some other cool stuff with textpad, it also supports templates for certain filetypes that will color the text based on if its an editable value or codestring etc, kind of like XML editors. This would cool for .skin files but has nothing to do with skineditor.
i think the property box idea is pretty cool. instead of having to double click on the list on the left. Floating or docked.
On a side note,
im still getting the crash with selecting S and Y objects, sometimes by highlighting them in the list will crash it, other times i have to click on the box to change the size/pos to get the crash. At that point, i have to go back to a version of skineditor that dosent allow click&drag to play with the object order to try to cure the crash. I can send you versions of my skin that have this problem.
Also, id like to take this time to THANK YOU and others who've worked on skineditor. It really helps a whole lot in developing these skins and if it did not exist, i absolutely would NOT be making skins for RR. I dont think the other frontend developers really understand how important a good solid and easy to use skineditor is. Perfect example would be Centrafuse (not to point fingers) but there isnt any editor available at all, the result, look at the selection of skins available.
So hats off to you and everyone else who has added code to skineditor!!
Well actually my first thought was to create a simple text editor that would work like notepad. That would be implemented into RRSkinEditor. Sort of a virtual notepad where the skin file would be loaded into in the back ground. Then if you needed to view it you could just click on the show virtual notepad button. That way i can control the changes from the notpad into the skinner. It was also going to give me a place where i could track changes for an undo feature.
If you wanted change all fonts at once, built into RRSkinEditor, you could of just asked for it
So what do you think about that. Built in virtual editor that looks like notepad or external text editor of choice? I will be home soon to start working on these changes. let me know thanks
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01-04-2006, 11:06 PM
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#24
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Maximum Bitrate
Join Date: Apr 2005
Location: Fresno, CA
Posts: 781
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Okay im messing around with the software a little. Here is a different style layout with a text editor built into the program. Im not sure if i like it but with a couple added settings i might be able to crete a html style editor Where you would have two tabs or something like that where one would be the text or code and the other view would be the actual layout of the objects in the skin. I dont want to do a major change to the software unless everyone is going to like it. Let me play some more with the layout and i will post another pic.
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01-05-2006, 02:11 AM
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#25
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Maximum Bitrate
Join Date: Apr 2005
Location: Fresno, CA
Posts: 781
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Okay im tired. check out this alpha version with a generic virtual editor. Just click file save changes to save the text changes. all changes done in the skin editor will auto fill into the virtual edit screen. May look a little diferent im working on other things as well just getting late for me. long day
Try the alpha here and let me know if you like the virtual editor that i added.
http://home.comcast.net/~cstrachn/RRSkinEditorAlpha.rar
The check boxes in the listbox dont do anything yet i was going to add a disable feature so you could click and move objects that were underneath other objects. just got side tracked with notepad features. enjoy.
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01-05-2006, 07:48 AM
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#26
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Variable Bitrate
Join Date: Jul 2005
Location: Motor City
Posts: 262
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profit, you da man. Thanks heartily form the bottom of my heart for keeping this going. I'm doing a lot of skinning and seriously appreciate the time savings. This, combined with Guino's "skin refresh" command make skinning fun! I'll put a bid in for the text editor too (I know you're working on it). It's sometimes easier to copy & paste sections from another skin if you have that part done already.
Slightly OT, and may be a quistion for guino istead, but...can there be tags with alphas instead of numbers? For instance, typical button is called "B02". Can you say "Bxm" or B012"?
__________________
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01-05-2006, 09:51 AM
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#27
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Maximum Bitrate
Join Date: Apr 2005
Location: Fresno, CA
Posts: 781
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Well the skin editor doesn't have the ability to figure out alpha characters but it will understand B012 and so will RR. Cant be sure on Alphas in RR. If it works i can make some more modifications to RRSkinEditor so it will understand that BEXIT equals a button.
Back on topic: anyone try the alpha version yet? I will move to this style if people like it.
I was thinking more along the lines of the way frontpage works. You would have tabs at the bottom of the screen and one is drag and drop editor next tab is source code text editor and the last tab is a preview mode. Maybe a link to RR that would run it with the current skin. or I embed RR into the skineditor. i dont know just rambling.... feedback on alpha
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01-05-2006, 09:53 AM
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#28
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Maximum Bitrate
Join Date: Jul 2004
Location: Atlanta, GA
Posts: 630
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I am really digging that screenshot above. I'd like to have the option of having the text editor tiled beside the skin editor as you have demoed there.. I think that's a great idea. The save sounds like a pain- perhaps you could have it refresh automagically whenever the skin or text is changed...looking good, pRoFiT.
Quote: Originally Posted by Viscouse
Slightly OT, and may be a quistion for guino istead, but...can there be tags with alphas instead of numbers? For instance, typical button is called "B02". Can you say "Bxm" or B012"?
I don't believe it matters what your tags are. At the moment these tags don't serve any purpose other than to label an object.
__________________
CarPC #3: 99% CompletePentium M 1.7Ghz, 1GB DDR2 RAM
DVD/CD-RW installed in dash below monitor
OEM LCD relocated for 7" Touchscreen
Wi-Fi, GPS, PS2 controllers...
500+ full albums
4,000+ video games
music videos, movies, & more! old carPC
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01-05-2006, 02:26 PM
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#29
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Maximum Bitrate
Join Date: Apr 2005
Location: Fresno, CA
Posts: 781
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Okay I double checked my software and it doesn't like B012 or any combination of a 3 digit number. Also the text after B like Bexit causes unknown type but I think RR is okay with a B012 object name. Not sure about BExit.
Alpha...anyone try it yet, opinions. Im going to keep going on it like this if i dont get a response
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01-05-2006, 02:55 PM
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#30
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FLAC
Join Date: Nov 2004
Location: Boston
Posts: 1,232
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I'll try the ALpha in a few minutes. I agree with Viscouse, a lot of the time it's easier to cut and paste, I don't use word along side skineditor anymore, cuz I always forget to shut down word and get an error when I try to save the skin with editor. Grrr. This is great!!
__________________
Its not the cards you're dealt, its how you play the hand!
Quote: Originally Posted by ryuandwings 
Where can I get a roll of tin foil?
I been looking for that all over the net, but I can't find it.
Please help.
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