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01-05-2006, 02:01 PM
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#31
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FLAC
Join Date: May 2005
Location: Vienna, VA
Posts: 1,382
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profit, this may seem like a lot of work so ignore this request if you want. I'd like the ability to export a skin to a new resolution, for eg. from 800x480 to 800x600. What SkinEditor should do is scale all the coordinates/widths/heights to the new resolution.
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01-05-2006, 02:03 PM
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#32
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FLAC
Join Date: Nov 2004
Location: Boston
Vehicle: 2006 GMC Sierra 1500 Hybrid
Posts: 1,231
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I'm trying the Alpha now. It works good so far. I think it's fine with the way it switches. I still have testing to do, my only suggestion for now, would it be possible to make it so that if you highliht a button on skineditor screen, then open virtual pad the text corresponding to that button would be highlighted already??
__________________
Its not the cards you're dealt, its how you play the hand!
Quote: Originally Posted by ryuandwings 
Where can I get a roll of tin foil?
I been looking for that all over the net, but I can't find it.
Please help.
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01-05-2006, 02:26 PM
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#33
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FLAC
Join Date: Nov 2004
Location: Boston
Vehicle: 2006 GMC Sierra 1500 Hybrid
Posts: 1,231
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Ok, everything looks ok to me, the check boxes are a good idea as far as how to handle to one behind the other problem.
__________________
Its not the cards you're dealt, its how you play the hand!
Quote: Originally Posted by ryuandwings 
Where can I get a roll of tin foil?
I been looking for that all over the net, but I can't find it.
Please help.
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01-05-2006, 02:32 PM
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#34
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Maximum Bitrate
Join Date: Apr 2005
Location: Fresno, CA
Vehicle: 91/chevy/S-10
Posts: 743
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Quote: Originally Posted by b8bboi
profit, this may seem like a lot of work so ignore this request if you want. I'd like the ability to export a skin to a new resolution, for eg. from 800x480 to 800x600. What SkinEditor should do is scale all the coordinates/widths/heights to the new resolution.
Cant you just change the RR resolution under INI settings. Or do you want to physically change the resolution then have the editor auto move all the buttons?
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01-05-2006, 02:35 PM
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#35
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FLAC
Join Date: May 2005
Location: Vienna, VA
Posts: 1,382
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Quote: Originally Posted by pRoFiT
Cant you just change the RR resolution under INI settings.
Yes, I can do that but most of the time I'd rather resize all my images in Photoshop to the new resolution since it'll look better that way (less artifacts). Plus, commands like LoadIMG don't work correctly in resized skins.
Quote:
Or do you want to physically change the resolution then have the editor auto move all the buttons?
Yes, that's what I'm looking for.
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01-05-2006, 02:43 PM
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#36
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Maximum Bitrate
Join Date: Apr 2005
Location: Fresno, CA
Vehicle: 91/chevy/S-10
Posts: 743
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Quote: Originally Posted by J187
I'm trying the Alpha now. It works good so far. I think it's fine with the way it switches. I still have testing to do, my only suggestion for now, would it be possible to make it so that if you highliht a button on skineditor screen, then open virtual pad the text corresponding to that button would be highlighted already??
Yah I thought about that too. Wouldn't be to hard to do. Did you like the save button or would it be easier to just have it auto update when you switch back and forth. I could put another option to autosave or manual save.
I also had a properties box i was working on, but it didn't look right so i pulled it out on the alpha. not sure where im going to put it.
Check boxes.....they select sometimes when you dont want them too but i think that will be a mild inconvienence to not being able to select objects. I may have to move them outside of the listbox but we will see if i can get it to work with them in there.
Last edited by pRoFiT : 01-05-2006 at 02:46 PM.
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01-05-2006, 03:20 PM
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#37
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FLAC
Join Date: Nov 2004
Location: Boston
Vehicle: 2006 GMC Sierra 1500 Hybrid
Posts: 1,231
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The save button kinda messed me up at first, after, I didn't mind having to use it. However, I can't see any reason why auto save wouldn't be good too. Now, when I press save button on virtual editor, does that save the changes to the skin, or just apply the changes to show me in the editor? If there was a way to auto apply the changes without saving the skin file it would super helpful to be able to see what you just did without actually saving over the skin file.
I was just skinning a couple days ago where I made about 15 of the exact same buttons, I would have LOVED the virtual editor back then - I actually closed down skineditor and did the work in microsoft word so I could take advantage of copy/paste.
EDIT, the more I'm using the virtual, the more I'm realize how nice it would be to auto highlight the text based on what button is selected when switching. it would even help beginners to Identify what the text should look like for each object and understand.
__________________
Its not the cards you're dealt, its how you play the hand!
Quote: Originally Posted by ryuandwings 
Where can I get a roll of tin foil?
I been looking for that all over the net, but I can't find it.
Please help.
Last edited by J187 : 01-05-2006 at 03:23 PM.
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01-05-2006, 04:05 PM
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#38
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Maximum Bitrate
Join Date: Jul 2004
Location: Atlanta, GA
Vehicle: 2004 Acura TL 6MT
Posts: 630
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Quote: Originally Posted by J187
EDIT, the more I'm using the virtual, the more I'm realize how nice it would be to auto highlight the text based on what button is selected when switching. it would even help beginners to Identify what the text should look like for each object and understand.
That would be a cool feature indeed.
__________________
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01-05-2006, 04:33 PM
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#39
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FLAC
Join Date: Nov 2004
Location: Boston
Vehicle: 2006 GMC Sierra 1500 Hybrid
Posts: 1,231
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Another small change that would be nice, assign some unique Keys to the objects that are available, so that when you click on a box and it comes up T01, you don't know whether its a touchwheel or a textbox until you look further. Then there are ALL those Ss. Playlist, Dir List, slider, etc.
__________________
Its not the cards you're dealt, its how you play the hand!
Quote: Originally Posted by ryuandwings 
Where can I get a roll of tin foil?
I been looking for that all over the net, but I can't find it.
Please help.
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01-05-2006, 06:25 PM
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#40
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Maximum Bitrate
Join Date: Apr 2005
Location: Fresno, CA
Vehicle: 91/chevy/S-10
Posts: 743
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Quote: Originally Posted by J187
Another small change that would be nice, assign some unique Keys to the objects that are available, so that when you click on a box and it comes up T01, you don't know whether its a touchwheel or a textbox until you look further. Then there are ALL those Ss. Playlist, Dir List, slider, etc.
I was planning on having a properties box instead of the add object box/edit object box. Where when you select an object all the properties would come up ie. x,y, type, command, etc. And would be editable. I could have the correct type shown at the top
Last edited by pRoFiT : 01-05-2006 at 06:28 PM.
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01-05-2006, 06:35 PM
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#41
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Maximum Bitrate
Join Date: Apr 2005
Location: Fresno, CA
Vehicle: 91/chevy/S-10
Posts: 743
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Quote: Originally Posted by J187
The save button kinda messed me up at first, after, I didn't mind having to use it. However, I can't see any reason why auto save wouldn't be good too. Now, when I press save button on virtual editor, does that save the changes to the skin, or just apply the changes to show me in the editor? If there was a way to auto apply the changes without saving the skin file it would super helpful to be able to see what you just did without actually saving over the skin file.
Yah....The virtual editor only updates the opened skin file it does not save the skin file. I do have it save a ~temp.skin file in the same folder. Maybe I need another name for it or like I said auto update skin or manual update skin.
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01-05-2006, 07:06 PM
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#42
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FLAC
Join Date: Nov 2004
Location: Boston
Vehicle: 2006 GMC Sierra 1500 Hybrid
Posts: 1,231
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If its a ~Temp file, then I'd say just auto update, or if its not much harder, add an option to select auto update on or off...
__________________
Its not the cards you're dealt, its how you play the hand!
Quote: Originally Posted by ryuandwings 
Where can I get a roll of tin foil?
I been looking for that all over the net, but I can't find it.
Please help.
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01-05-2006, 08:38 PM
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#43
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Maximum Bitrate
Join Date: Jul 1999
Location: Birmingham, Alabama (War Eagle!)
Vehicle: '05 Audi A4 3.0q
Posts: 699
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profit, you've done a fantastic job and there have been several good ideas coming out of you and all of the people here making suggestions. i definitely like the idea of auto highlighting text in the editor when clicking on the object in the designer screen. i also DEFINITELY like the idea of a preview screen in RR.
keep it up and thank for opening this thread to let everyone be candid about their opinions and suggestions and for you to be open to these suggestions.
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01-05-2006, 10:11 PM
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#44
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Maximum Bitrate
Join Date: Apr 2005
Location: Fresno, CA
Vehicle: 91/chevy/S-10
Posts: 743
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okay auto highlight works.  Auto update skin from virtual editor works with the settings checkbox to turn it on or off. Still have to save the skin from the RRSkinEditor with File/Save Skin. I'm still working on stuff but will release another alpha for tonight some time. Not sure what features i need to add to Virtual Editor. cut/paste/copy are already available with right click of the mouse. Undo will take some time to implement into the program. probably only have it undo one object setting at a time. i.e changed location changed size pretty much any change in the properties of an object. not sure about virtual editor having undo for character at a time. time will tell what i can get into the program.
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01-05-2006, 11:02 PM
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#45
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Maximum Bitrate
Join Date: Apr 2005
Location: Fresno, CA
Vehicle: 91/chevy/S-10
Posts: 743
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okay i changed the link
http://home.comcast.net/~cstrachn/RRSkinEditorAlpha.rar
highlight text and auto update skin is added. Properties box is making me something something....
go crazy....
Dont mind if i do....ahahahahahhahahahahahha. 
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