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Go Back   MP3Car.com > Mp3Car Technical > Software & Software Development > Front Ends > Road Runner > RR Skins

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Old 09-18-2007, 11:19 AM   #16
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nice!!!

what about an option to move that redundant files to a folder?

you maybe wanna talk to bluezx3... co-working on this would REALLY help his skin validation on the new RRConfig

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Old 09-18-2007, 11:59 AM   #17
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thanks for the last version of your skin checker.


after complete the simplistique application i found another one for checking.

is it possible to make a list of used FONTS ?
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Old 09-18-2007, 01:05 PM   #18
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Quote: Originally Posted by will_santana View Post
nice!!!

what about an option to move that redundant files to a folder?

I don't really want to have it actually change anything in the skin or skin files, it could cause more problems than it solves if it starts (re)moving things.

It's mainly to be used as an advisor.

Quote: Originally Posted by will_santana View Post
you maybe wanna talk to bluezx3... co-working on this would REALLY help his skin validation on the new RRConfig []s

Not sure it would work in notepad

Seriously though I don't think it's something to add to RRConfig, it's mainly to used by skinners before they unleash their masterpieces to the world with missing graphics, screens or just having too much left over ***** from previous versions.

ALso can be used by anyone attempting to hack someone else's skin about.

Quote: Originally Posted by GF-ler View Post
is it possible to make a list of used FONTS ?

Shouldn't be a problem, but might be a while before I get around to it.

Having said that, if people are using the /Define function for their fonts, it could make it interesting. Hmmmmmmm

Last edited by Enforcer : 09-18-2007 at 01:10 PM.
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Old 09-18-2007, 01:22 PM   #19
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i know it's most for skin developers

but that would be helpfull even for them to move files found redundant to a choosen folder within skin folder
a prompt asking BEFORE doing it and a window to choose location would do the trick and no file would be lost

the work with RRConfig would save bluezx3 from some extra work
he could just call your app and get a return code with the state (invalid or missing file - the others are irrelevant to config)

i'm just trying to bring things together and make all the great parallel jobs to be used in all it's potenciality

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Old 09-18-2007, 03:55 PM   #20
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Saved me a lot of head-scratching! Thanks.
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Old 09-18-2007, 06:46 PM   #21
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Quote: Originally Posted by treetop777 View Post
Saved me a lot of head-scratching! Thanks.


Care to explain a bit more?
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Old 09-18-2007, 07:57 PM   #22
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Quote: Originally Posted by Enforcer View Post
Care to explain a bit more?

I remember a few times getting the "black bar" or the skin wouldn't start at all, I would say to myself humm..what the hell is going-on (while scratching my head!)? Ah, let me run skinchecker.
It would tell me that (image) menu_on.skin which cause me to look for it only to find it was just misspelled (mennu_on.skin). Sometimes the graphic was missing all together.
External_GPS.skin was always missing the underscore!

All this cause me to scratch my head wondering what was wrong - until i ran skinchecker!

With this version i hope to trim a lot of fat (unnecessary files and images) in some skins.
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Old 09-19-2007, 12:30 AM   #23
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Quote: Originally Posted by will_santana View Post
the work with RRConfig would save bluezx3 from some extra work
he could just call your app and get a return code with the state (invalid or missing file - the others are irrelevant to config)

i'm just trying to bring things together and make all the great parallel jobs to be used in all it's potenciality
[]s

I would say what will is getting at really isn't all that bad of an idea. It is along the same concept that I believe that the config should be about. Not just something that just allows users to set options but also make sure those setting coincide with the host app, computer, skins...ect. Like window sorta, you hve the installer, then comes the task of setting options and doing a final check to make sure that it works the first time around.
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Old 09-19-2007, 06:30 AM   #24
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Well most skins will 'work' as long as they have a general.ini and menu.skin, anything is just a matter of some screens not working.

Now if you want to check whether RoadRunner will actually start those are all you need to check for.

However parsing the whole skin and then saying it won't work just because the odd jpg or png is missing will probably mean none of the skins out there 'work'.


However if you want to tell me what sort of reponses you would want if your config called the skinchecker I can look at implimenting that for you.
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Old 09-19-2007, 06:32 AM   #25
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Quote: Originally Posted by treetop777 View Post
I remember a few times getting the "black bar" or the skin wouldn't start at all, I would say to myself humm..what the hell is going-on (while scratching my head!)? Ah, let me run skinchecker.
It would tell me that (image) menu_on.skin which cause me to look for it only to find it was just misspelled (mennu_on.skin). Sometimes the graphic was missing all together.
External_GPS.skin was always missing the underscore!

All this cause me to scratch my head wondering what was wrong - until i ran skinchecker!

With this version i hope to trim a lot of fat (unnecessary files and images) in some skins.


OK, that is just what I was hoping to hear, as that is the whole reason for me doing it. Coz I was having similar issues.
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Old 09-19-2007, 07:42 AM   #26
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Quote: Originally Posted by Enforcer View Post
However if you want to tell me what sort of reponses you would want if your config called the skinchecker I can look at implimenting that for you.

Guess config just needs 3 skins states info:

1 - Valid
2 - Invalid
3 - Working, but bad

The third state can mean a lot more to skins developers, and that's the motivation for this skin checker

That's just a matter of what's important in each particular situation

If every single piece of software made for RR can work together, than we will have something like a ant farm, where each ant do it's job to make all the system work together as a live organism

gotta some other ideas... but gotta talk to guino first
believe me when i say that some small coordination can make RR the better (forever FREE) frontend EVER

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Old 09-19-2007, 10:44 AM   #27
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Great, now we're being compared to ants?? LOL

I think that would work, and just calling the skinchecker with a param of the skinpath to check. Maybe have 2 valid states, one thats used for non png'ed skins and the other with, so I could make sure that if a png skin is selected then make sure that fastmode is using gdi+. Just trying to elminate less questions like "I just installed this skin, and now all I get is.....how do I fix it?"

It would really be nice if we did have some storta standard, like all plugin's in the plugins folder, that would have made it real easy to also be able to config the plugins right from the config as well, but there is no standard so when people do make a plugin they just have you put it in what ever folder instead of having everything in one place. just like WA, every plugin that you add all go's into the plugin folder, duh...
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Old 09-19-2007, 11:44 AM   #28
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Quote: Originally Posted by Blue ZX3 View Post
Great, now we're being compared to ants?? LOL

I think that would work, and just calling the skinchecker with a param of the skinpath to check. Maybe have 2 valid states, one thats used for non png'ed skins and the other with, so I could make sure that if a png skin is selected then make sure that fastmode is using gdi+. Just trying to elminate less questions like "I just installed this skin, and now all I get is.....how do I fix it?"


Hmm, png or no png, that would be easy, however deciding on which png makes it a png dedicated one. What if someone had pngs in there for another reason?

One question is, what difference does it make if you run a non transparent skin in the fastmode that is for Transparent ones?
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Old 09-20-2007, 02:08 AM   #29
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Its a one way street, you can use non transparent(jpg) skins in what ever mode you want, but you can not do the same with the png's, which is where the user questions come from like in the above post. As there are those users that don't like to read and then post about a prob b/c they don't know what is the correct setting(s) to use with what they "think" the prob is... this is hopefully where my config would catch it before hand and help to get things set correctly so the user can continue with the next problem, whatever that might be...
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Old 09-20-2007, 07:30 AM   #30
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So maybe the default should be to use the new fastmode then.


Unless there is a disadvantage to using it when not using pngs?



Just like the default for gestures should be off
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