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09-12-2007, 08:16 PM
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#286
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Constant Bitrate
Join Date: Jan 2006
Location: Montreal, QC, CA
Posts: 196
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I did my homework :
Button now support optional multiple animated gif.
B,292,533,98,69,"PLAY",
X,POWER,"Play_Start.gif"
X,NORMAL,"Play_Idle.gif"
X,SELECT,"Play_Down.gif"
X,OVER,"Play_MouseOver.gif"
X,IN,"Play_GoIn.gif"
X,OUT,"Play_GoOut.gif"
As i'm not a graphist i don't have any demo of this, i just use some random gif to do my test. (all graphist are welcome).
For more information on this new feature check the skin page on my website.
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11-23-2007, 06:25 PM
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#287
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Newbie
Join Date: Apr 2006
Location: Melbourne, Victoria, Australia
Posts: 12
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Combine Audio & Video...
Hi enitalp,
Awesome work here! I have been using RR for a bit over a year now and while I love it and the impact it has had on the FrontEnd scene, I have to agree that a full re-write was probably in order. I had always thought using MPlayer rather than Winamp/MPC would be a good way to go, but don't have the time to re-develop my own FE (I'm a VB6/VB.NET developer).
One request... with the same engine (MPlayer) being used for both audio and video.. could they be combined? So I would envision it working like this: you have a single playlist... if the file is an MP3, it plays like usual, with a [VIS] button to show/hide the visualizations (which themselves would work like the current video does... plays where the playlist would be initally, then after X seconds goes full screen... I love this!). If it were a video file, it would autmatically switch to the "VIS" mode, but of course playing the video rather than visualisations.
I ask this because I would love to be able to have a mixture of MP3's and AVI/MPEG/Whatever music video clips (I have quite a lot)... the 'wow' factor when you can have music playing with cool visualizations switch over to a the video clip of the next song and then back to visualizations for the next song is pretty high!
With RR this was not really possible because the playlist was being handled by Winamp, not actually by RR, and they use two different engines for music/video playback, but with EniCar using MPlayer for both, this should not be too hard...
Just a pipe-line suggestion!
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11-29-2007, 07:58 PM
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#288
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Newbie
Join Date: Jul 2007
Posts: 54
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Any news on Destinator integration?
When that's sorted I'm switching
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12-10-2007, 01:57 PM
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#289
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Newbie
Join Date: Nov 2007
Posts: 3
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You mention that source code is available to those that ask for it. I would like to have a copy of the source. I am a C++, C# programmer and would love to tinker. I have already started developing a C# version of a front end that will load RR skins, activate the buttons, play media and a few other features. There are some things being done such as plug-ins that I have never had experience with. Would be great to learn and maybe contribute as time and experience permits.
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03-31-2008, 10:08 PM
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#290
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Newbie
Join Date: Jan 2008
Location: San Francisco
Posts: 22
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Eni,
I like this FE very much because it's compact and fast (I'm using an AMD Geode LX SBC for my CarPC). RR is very slow on this limited hardware. Do you ever consider splitting up the coding work? I'm fairly capable in C/C++ (lot's of low-level embedded experience) and would be willing to help out here & there if you've got source code posted anywhere.
Also, since mplayer supports AAC files (.M4A) right out of the box, is it possible to allow EniCar to play these files too? Right now, EniCar does not show these files in the audio browser.
Cheers,
MPR.
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04-02-2008, 08:21 PM
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#291
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Constant Bitrate
Join Date: Jan 2006
Location: Montreal, QC, CA
Posts: 196
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Hi.
So many work, so many time, and a very long winter without my car (and my pc) and there is still too many snow to get the car out from storage.
I put the actual version of the source file (with my .INI that shows the new functionality) on the download page.
Some source need some refactoring because of the many many change i've made. Feel free to do some modifications. My mail is always open.
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04-03-2008, 05:34 AM
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#292
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Low Bitrate
Join Date: Oct 2007
Posts: 94
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gonna check this out..
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05-05-2008, 06:28 AM
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#293
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Constant Bitrate
Join Date: Jul 2005
Posts: 157
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bump?
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09-04-2008, 03:30 AM
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#294
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Newbie
Join Date: Jan 2008
Location: San Francisco
Posts: 22
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Eni,
I've started a bit of work on the 0.09 source code, making some minor changes to get the feel for it. Here's what I've done so far: - Got M4A file playback working (needed to fix a bug in mplayer's itunes metadata extraction)
- Got CPU usage label working
- Fixed a bug in label alignment when "SCROLL" flag present
- Extend vertical clipping region for labels to encompass entire label height like RR does it
I've started looking into the font rendering a bit, because it's almost (but not quite) the same as RR does it. There's some clipping on the vertical that RR doesn't do (I've fixed this) and the horizontal alignment and size are slightly different to RR.
Question for you please is whether you have more current source code than the 3 September version on your site? I'd hate to be working on bugs or features that you've already solved!
Thanks.
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09-04-2008, 09:52 AM
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#295
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High Voltage
Join Date: Jul 2005
Location: Motorcity
Posts: 1,959
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Awesome. More people working on code the better! I think I may dabble myself, have a new skin in the works I would like to run on enicar. Even faster than the shock series.
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09-04-2008, 03:04 PM
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#296
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Newbie
Join Date: Jan 2008
Location: San Francisco
Posts: 22
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Yeah, it's fun, too! BTW, right now I'm working with the DFX 2.0 skin. It's got lots of RR goodies in it that make this a good challenge to get working!
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12-13-2008, 06:12 PM
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#297
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Newbie
Join Date: Jan 2008
Location: San Francisco
Posts: 22
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I've been busy...
Eni - are you still working on this application? It would be good to sync up if you are.
Next steps - implement more "dynamic" commands (like BYIND, SETVARBYCODE), start working on plugins with the goal of being able to use RR Media plugin. Oh, and do all this without slowing it down.
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