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Old 02-02-2007, 05:13 AM   #106
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nice one.

how about a red-border version? to indicate activity
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Old 02-02-2007, 11:38 AM   #107
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Quote: Originally Posted by intervex View Post
Yeah, I was planning on using Illustrator to do the final, I wasn't at a computer that had it installed though so I just did a quick mock-up of the idea before I lost it, and also to get input on basics before really spending time on it.. I created a few more, but they're on my machine at work so I'll have to post them in the AM. Other than the jaggies, any thoughts?

Looks awesome to me!

I'd agree with sama, we'll probably need a couple variations to indicate status. One in red initially would be good.

Though, when we're using this with a FE, you won't really see it anyhow. I just figured it'd be there to allow changing some settings etc. :-)
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Old 02-02-2007, 07:35 PM   #108
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Multi coloured icons

So, here we go, we have size 16-48 with both blue and red versions, I didn't package an ICO file yet though, let me know if you like them and I'll get it posted, how is development going on the app? any more progress? Anywho, here they are...

48x48


32x32


24x24


16x16


Hope you like! if you've got any ideas, let me know, I'll make it happen...
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Old 02-02-2007, 08:00 PM   #109
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Quote: Originally Posted by intervex View Post
So, here we go, we have size 16-48 with both blue and red versions, I didn't package an ICO file yet though, let me know if you like them and I'll get it posted, how is development going on the app? any more progress? Anywho, here they are...

48x48


32x32


24x24


16x16


Hope you like! if you've got any ideas, let me know, I'll make it happen...

Awesome!

They've got my vote!

Things are progressing on the app. I'm in the process of building an object model that should be pretty easy to serialize to/from XML, and hopefully easy to understand.

I should have some time this weekend to bang away at it. You can always browse the SourceForge CVS and see when I last updated the code.

Keep in mind that the CVS stuff is VERY unstable, and very much so in development. I'm updating what I do every time I work on the project, since I work on it both at work, and at home, so the CVS is my central repository for changes.
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Old 02-02-2007, 08:13 PM   #110
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Sounds good, I'll get those icons packaged up later tonight and post-em. The SpaceNavigatorHIDTestJig version I'm using is from Jan 26, 2007 2:10pm... seems pretty cool so far... I'll check out the latest this weekend... Hey in RR skins, do you have the ability to [ tab ] or [ shift ] + [ tab ] to the buttons? I was thinking that would make it pretty easy for navigating using something like the iDrive skin using the LR rotational axis of the space nav. Just a thought...
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Last edited by intervex; 02-03-2007 at 01:49 PM.
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Old 02-03-2007, 09:14 PM   #111
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These look very nice. I still see a little bit of jaggies though...What app are you using to create these?
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Old 02-04-2007, 10:11 AM   #112
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Those were made in PhotoshopCS2 using vector masks, I tried to use Illustrator but apparently updating to 10.4.8 breaks Illustrator (thanks apple.) I'm installing the demo on a parallels XP install this afternoon...
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Old 02-04-2007, 04:00 PM   #113
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excellent stuff

if you create them at higher res, then downscale them, they should look the biz

Cherry... I got your msg, will mull over it at work 2moz and respond
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Old 02-04-2007, 10:09 PM   #114
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SpaceNav Icons (Revision 3)

Okie Dokie, so I got the Illustrator issue sorted out and did a bit of research on creating icons(never created them before this project) They're a little more polished now and should be about what you're looking for... If we need more colours/sizes let me know and I'll pump-em out... Now that I have the formula down it's a piece of cake Also, as a note, I removed the "SN" from the 16x16 versions as it was not legible and just junked up the clean look... There's also a 24x24 icon in the .ico files not shown below...

48x48


32x32


16x16


SpaceNav3 Blue Icon

SpaceNav3 Red Icon

Hope you like 'em!

EDIT:
ICO files also contain 128x128, 96x96 and 72x72 versions...

128x128
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Last edited by intervex; 02-04-2007 at 11:02 PM. Reason: Added Sizes
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Old 02-05-2007, 09:31 AM   #115
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MUCH BETTER! Now they look pro. Great job.
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Old 02-05-2007, 11:32 AM   #116
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sweet job on the icons why not package red and blue together?
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Old 02-05-2007, 01:46 PM   #117
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As I am not familiar with programming in C++ I'm not sure how icons are referenced, Attached is an .icl of the two .ico files if it would be easier... Let me know if we need anything else or some other format

SpaceNav3.icl
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Old 02-05-2007, 01:55 PM   #118
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Man I download the project files, but I only have Studio 6.
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Old 02-09-2007, 06:32 AM   #119
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Just ordered the SN PE - it is exactly what I want.

I'd like to be able to control RR using SN in the manner of an iDrive controller, and it looks like we're getting there.

I have rather rusty C++ skills (I still prefer good ol' C) along with PERL and VB. Keen to help with this, as it looks superb. A standalone really appeals, rather than relying on GIRDER or PIE.

How do we take this forward? How can i help?
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Old 02-09-2007, 02:11 PM   #120
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Quote: Originally Posted by chiark View Post
Just ordered the SN PE - it is exactly what I want.

I'd like to be able to control RR using SN in the manner of an iDrive controller, and it looks like we're getting there.

I have rather rusty C++ skills (I still prefer good ol' C) along with PERL and VB. Keen to help with this, as it looks superb. A standalone really appeals, rather than relying on GIRDER or PIE.

How do we take this forward? How can i help?

The main focus for the app is to control RR right now. It'll hopefully be pretty flexible though.

You're welcome to take a look at the code in the CVS of the project (see my signature). Though, the code is still quite rough, I'm hoping to have it more polished and understandable after this weekend.
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