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Old 07-17-2006, 11:24 PM   #1
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Intro to Building DigitalMods (Video Blog)

This is a video, in ultra wide screen format, that will walk you through building your first DigitalMod.

http://www.streetdeck.com/update/Pre...igitalMods.wmv

You should also watch the skin editing video before working with DigitalMods:
http://www.mp3car.com/vbulletin/streetdeck-skins/75181-skin-editing-tutorial-video.html

You can also read through this tutorial here:
http://www.mp3car.com/vbulletin/digitalmods-scripts-api/74826-intro-building-digitalmods.html
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Old 07-18-2006, 01:15 PM   #2
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the video is all messed up for me. Half of the screen blinks green and white and everything else. Trying to download a new codec right now to see if problem persists.
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Old 07-18-2006, 01:16 PM   #3
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nope still totally messed up.
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Old 07-18-2006, 02:34 PM   #4
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Plays fine for me....
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[|||||||--] - 80% (I estimate completion in Spring '07)
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Old 07-18-2006, 02:41 PM   #5
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tried to reply earlier, ya its fine. I tried it on another computer and it worked fine. Who knows. Chuck, is it possible for digitalmods to i interact with letters written on the touch surface?
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Old 07-19-2006, 02:24 PM   #6
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Quote: Originally Posted by Austin
is it possible for digitalmods to i interact with letters written on the touch surface?

Not, in the current version, but I just exposed the on gesture event. You will be able to respond to gesture events in 1.0.5.4

Code:
'******************************************************************************* 'Module_OnGestureEvent 'DESC: Sent when a gesture is completed. Return TRUE if you process the gesture ' to prevent other modules from processing it. '******************************************************************************* Function Module_OnGestureEvent(eGM, lpszGesture, eFunctionRecognized) 'We generally only want to process recognition type events If eGM = eGMRecognized Then 'Display a message box with the gesture string and the function, module.MsgBox lpszGesture, app.GetFunctionName(eFunctionRecognized) 'Return true to signify we processed this event Module_OnGestureEvent = True Else 'Return false to allow streetdeck to process the gesture normally Module_OnGestureEvent = False End If End Function

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